World of Warcraft fan articles
Towards the end of the 1990s and early 2000s, a genre emerged in the different types of computer and video games, which can practically not be considered these days. We are of course talking about the so-called MMORPG's ("Massively Multiplayer Online Role Playing Games"-in German: "Mass multiplayer online role-playing games"). Numerous players from all over the world log into the respective online role-playing game via the Internet and create their game character within a fantasy universe according to classic pen-& paper style. With this you then move to virtual worlds on the side of many other colleagues to experience gripping adventures.
At the beginning of 2005, a game should finally appear that should not only change the MMORPG genre, but should even revolutionize for future times. An online RPG with the name "World of Warcraft". The action takes place in the Warcraft universe, and the story connects the events from the predecessor" Warcraft 3-The Frozen Throne ". However, the predecessor is not an online role-playing game, but the third party Part of a series of real-time strategy games. World of Warcraft Not significantly from other representatives of the genre - at least as far as the basic game mechanics are concerned. At the beginning, the player creates a character where he can first choose between two groups. In the early days of the game, the player had four playable breeds to choose from. After the election of the faction and breed, a class must then be decided. Finally, then (according to personal preference) select the appearance of the character, and the adventure in the game world can start "Azeroth".
As already explained, WoW does not differ greatly from other MMORPGs at first glance. The processes and game principles are usually the same, but there are still some reasons why World of Warcraft In the online role-playing games, the ceiling went as much as no other game of this kind before.
Before the release of WoW, there had not been too many representatives of the genre. Games like "Ultima Online", "Lineage" or "Everquest" were the names that were connected to MMO's in earlier times. At that time, however, this type of games usually used a much smaller target group than it would be today. For the most part, online role-playing games only enjoyed greater popularity with die-hard role players. For people whose focus in terms of computer games was already at RPG's and the like. In addition, these games were not particularly friendly. There were hardly any tutorials, and there was hardly any help in the form of articles or videos from the Internet. At MMORPG's you never had the feeling that as a newcomer you were really taken by hand. The gameplay itself was largely shaped by extensive "grinding" - that is, by blunt killing by one opponent after the next over a longer period of time.
But in February 2005 with World of Warcraft An online role-playing game, which not only brought newcomers closer to the genre of the MMORPG's for the first time, but also set new standards on numerous other levels. The game does not do not completely without grinding, but the part of it is significantly lower in relation to previously published online RPG's. Also takes World of Warcraft Every newcomer with the first quests in the game very well. They explain the processes of the tasks to be done to the player and show each player in a very accessible way how the character develops during the course of the game. Apart from that, the comparatively well-known "Warcraft" brand also contributed significantly to the fact that WoW was able to stand out from other genre representatives at the time.
As usual with this genre, every player can create his own character with which he or she wants to travel through the world of Azeroth. When publishing World of Warcraft There were a total of nine classes and eight breeds (which are divided into two factions).
A faction is the so -called "alliance". It is an alliance of people, dwarfs, gnomes and night elves.
The other faction is referred to as the "Horde". Another alliance between different peoples such as orcs, trolls, tauren and undead.
In general, one speaks of the "good" faction at alliance. Although the respective political groups cannot actually be distinguished between "good" and "evil". As soon as the player chooses a character of the Allianz Group, all other players, or characters of this group, are friendly, or not hostile to the player. Of course, the same applies to the other faction.
After choosing the breed, the player can choose between a handful of playable classes. Some of these differ significantly from the way they are played. With a warrior or villain, for example, it is hardly possible to run battles from a distance. In contrast, there are classes like magicians or witch champions, in which everything in turn does not make too much sense except for ranged combat. In World of Warcraft When the game was published, the following nine classes were to be selected: warrior, villain, magician, witch champion, priest, paladin (only playable on the alliance), shaman (only playable on the horde side), druide (only as an night elf or taure playable) or hunter.
However, not each of these classes can also be played with every breed. For example, the villain class is not playable as the tauren. Just as little as the magician class for night elves.
If you want to show your loyalty to your faction in real life, a cap with a proud "Allianz" symbol may be just the thing for you. Or a T-shirt, on which the well -known motto "For the Horde!" It can be seen so that everyone can see in the real life for which faction your heart beats. These and other interesting fan articles around World of Warcraft You can find in our extensive online shop.
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